Terraria when should i go to the dungeon




















Killing them will summon the Lunatic Cultist , and killing the Lunatic Cultist will initiate the Lunar Events , an end-game event. To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man , who guards the Dungeon entrance. At Night , a "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked.

Speaking to the Old Man during the Day will not allow the player to fight Skeletron. By defeating Skeletron, the Clothier NPC becomes available, and will spawn when a suitable vacant house is available. The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling to -3 depth in the Dungeon before it has been defeated will summon Dungeon Guardians which will generally kill most players with a single hit.

The Dungeon Guardians are practically invincible, and killing them will not grant access to the Dungeon, and the only item gained from defeating a Dungeon Guardian is the Bone Key. The player can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the Dungeon track, or if they have a Depth Meter equipped that reads "Level" or "X' Underground".

Dungeon entrances are located at varying heights, but are always some distance above zero depths, making their entrance structures and screens of depth generally safe from Guardians.

When Plantera is defeated for the first time in a world, the status message " Screams are echoing from the dungeon They are generally much more difficult than ordinary Dungeon enemies, and drop new powerful items.

It also becomes possible to open the Biome Chests present in the Dungeon. The particular post-Plantera enemies that spawn in a Dungeon area are based off of the background walls , present, which also correspond to the Faction Flags found naturally placed in the area.

A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. Each wall type has "usual" enemies to spawn, but there is always a small chance of other Dungeon enemies spawning, and this chance is increased if a lucky player is present.

Comparison of the different Dungeon Wall types' appearances. Marching Bones Banner Necromantic Sign. Blue Armored Bones. Blue Armored Bones Banner. Rusty Armored Bones. Rusty Armored Bones Banner. Shadow Jousting Lance Nazar. Molten Legion Flag Diabolic Sigil. Hell Armored Bones. Hell Armored Bones Banner. Terraria Wiki. Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget. Terraria Wiki Explore. Main Page All Pages. Terraria Links.

Wiki Community. Desperation : if you have to fight the goblin army, you will collect a lot of spiked balls. Line the bottom of your "arena" with them, and the Eater will take a bunch of damage over time coming and going. Also, you can always crack a third orb and just let the eater kill you. There's more than enough orbs on a medium sized world to farm him many times over. A Ball O' Hurt is really our heart's desire. The actual fight isn't too hard- make an arena with wooden planks on several levels in one of the more open areas in the huge horizontal layer in this section of the corruption.

Wall off most of the top and part of the sides, to minimize unwanted guests getting in. Once you open the third orb, head straight to it.

What to craft: Shadow pickaxe first. Then shadow armor will need scales here. Then a melee weapon and maybe a bow, depending on your needs. If you've managed a phase blade, don't worry about making a melee weapon. Meteor ore : we want this eventually, but our only needs here are really meteor shot and enough bars to make a phase blade perhaps 20 meteor bars, 10 gems of a single color.

Using dynamite to mine it is a huge time saver and also a frustration saver. We don't care about the armor. A hamaxe is a luxury. The Space gun - made from meteor among other things - is nice but also mana intensive less so than Vilethorn. Note, large weapons with good attack speeds can be very effective against the Eater. You don't need to go to the jungle at this point or before now, by the by that's an option but this path is probably easier for neophytes , but you can.

The Jungle has one thing we covet above all others: the ability to make the Ivy Whip , which is a huge upgrade to the grapple hook.

That said, the Grass Sword and the Grass Chakram can be very useful, so if you want to farm them, do so. But you will want an Ivy Whip eventually.

Once you have a grapple hook or the whip , shadow gear, a decent ranged option, and a stack of potions, it's time to kill skeletor. Once again you want to make an arena outside the dungeon. A musket is great for this fight, don't necessarily waste meteor ammo we have something else we want to use that for. But the Ball or some other melee weapon can be used. So can a Grass Chakram.

Wait until night, summon Skeletron forth, and then killing. Needs : there are a lot of nice items in the dungeons, but we have only 4 needs really. Farm golden keys : Ww need them to open the vast majority of chests in the dungeon. But we also need them to loot the sky islands, if we want to go that route I recommend it.

There are other nice items, don't get me wrong. Muramasa, some nice magic options. An upgrade to the Ball O' Hurt. And you will make a lot of money. Also, if you aren't topped off in heart containers you will be after a couple of dungeon runs. Also, the handgun has crafting potential. Again, not necessary, but the path to real ultimate power is eased with a few toys found therein: The Golden Horsehoe no more damage from falling!

It does take some effort to get up to them and to find them, in fact, unless you use a mapping program for that. And now, we're ready. We have a shadow pickaxe. We have shadow armor. We have many wonderful toys. It's time to dig the so called "hellevator", straight down to the bottom.

This will take awhile, but it can be an oddly meditative experience I've found. Put on your favorite music I used to use Big Dipper's Anthology , kick back and relax as you shape the world into something of your own making. First order order of business? Farm Hellstone. It's time consuming, but we want a full set of Hellstone gear and a Hellstone pickaxe.

All else is optional. If you can find a shadow chest, loot it. There's good stuff in those. What next? At this point you really need to hit the jungle if you haven't. Now is also a good time to hit the sky islands, because we're about to move this game into some Nth Gear that is both exciting and difficult to handle at the same time. Now is a good time to avail yourself of his excellent services. You can make several "super accessories" and should so so.

Once you are very wealthy, you can reforge items to get better bonuses on them very expensive, though. He does sell rocket boots. Trust me, you want the rocket boots. The easiest way to kill the Wall of Flesh is build a hugely long horizontal platform yes, this will take awhile. At the far end, you summon him and then be about your business.

The easiest way to kill him is ranged weapons by far. Meteor shot is invaluable because it will pierce, and you can hit multiple things. I recommend using the Minishark purchased from the arms dealer. It has low base damage, but it shoots so fast and will conserve quite a bit of ammo.

Killing the Wall of Flesh will activate Hard Mode. You can farm him over and over, getting some rather choice drops and making quite a bit of money. Advanced players would use a combination of feather fall, speed, and gravitation or maybe water walking, obsidian skin, and speed to avoid needing to make the bridge. But I like making the bridge.

It's my time to reflect on all the fun that came before, and all the new friends I get to make after killing the Wall. And Hardmode is now open and waiting for you to explore it. It's much more difficult once you're in the new content as it were, and no it's not everywhere at once. However, it's incredibly rewarding. You will be feeling invincible once you're ready to face the Wall of Flesh and Hardmode will disabuse you of that notion.

But you'll claw your way back to invincibility and then beyond, to double plus invincibility with a helping of Power Puff Girls for good measure. The answers on this question are a bit outdated, so I'll try to give a more general overview of the game's overall progression. After all, the stronger the equipment, the stronger the enemies they can face. This is why I use equipment tiers as a guide for progression.

I'm only going to explain bosses, biomes, and equipment tiers in this answer - otherwise this answer would get much too long. When you first start the game, the only tools you have available are a Copper Shortsword, Copper Pickaxe, and Copper Axe.

You've got no armor, no good weapons, and no accessories. You'll typically build a few houses for NPCs in preparation for upcoming events. Both bosses drop demonite ore, which is required to make some of the mid-tier prehardmode tools. Standing close to meteor biomes will cause Meteor Heads to spawn en masse, though they are luckily easy to kill. You can craft Meteor armor using the ore you mine, as well as some cool weapons.

Shadow armor is the melee armor at this level, and Meteor armor is for mage characters. At this point there is no specialized ranged armor. Now that you've got some decent protection, you can face the dangers of the jungle and the dungeon.

Personally, I usually go to the dungeon first so I have stronger weapons to use in the jungle, but it's quite viable to go to the jungle first. To get in the dungeon, you first need to beat Skeletron by talking to the man outside at night. If you don't beat Skeletron first, you'll summon a Dungeon Guardian as soon as you move too far down - this monster is very fast and will instantly kill you when you touch it this is even true if you had the best armor in the game.

Rewards from the dungeon include the Muramasa, Cobalt Shield, Handgun, and other goodies. You'll also find plenty of bones from the skeletons you beat, which can be used to craft Necro armor. This is the first armor that is geared toward a ranged character.

In the jungle, you'll be facing a bunch of mobs that do a lot of damage, so be on your guard. Your primary purpose in coming to the jungle is to collect jungle spores, stingers from hornets , and vines from man-eaters. These items are used to craft jungle weapons and the jungle armor. The armor is geared toward mage characters specifically for mana usage, IIRC. The jungle is also home to the Queen Bee, a semi-difficult boss at this level anyway that drops Bee Wax. Bee Wax is used in crafting Bee Armor, the only armor set prehardmode that is meant for summoner characters.

It increases the total number of minions you can have out to 3 total, and also increases minion damage. Once you've got stronger gear, you're ready to go to hell. The underworld is an area filled with lava and powerful enemies. Your goal in this biome is twofold:. If you've got strong enough equipment, drop a guide voodoo doll into the lava and fight the Wall of Flesh.

Once hardmode starts, the first thing you'll want to do is smash as many demon altars you can using the Pwnhammer which should have dropped from Wall of Flesh. You'll need to mine these ores to upgrade your gear, otherwise the upcoming bosses are going to kick your butt! Note that each tier of ore comes with three different helmets you can craft.

Each helmet changes the focus of the armor to be either melee, ranged, or magic oriented. One other armor that is available now is the Spider armor, which you can craft using the spider fangs from Black Recluse in spider lairs. Spider armor is the strongest summoner armor you can get at this point. Be very careful though - Black Recluses do a lot of damage, and they also inflict the Venom debuff, which is a much stronger version of poison.

Without upgraded gear, it's very possible for them to shot you. In prehardmode, you could fight any bosses in any order and still progress through the game. Sure, it might be harder to fight Skeletron before Eye of Cthulhu, but you could still do it if you wanted. That is not the case in hardmode anymore - stronger bosses are now only available once you've beaten the lesser bosses. In this case, your progress is gated by the mechanical bosses. The mechanical bosses The Twins, Destroyer, and Skeletron Prime can be beaten in any order, but you have to beat all three.

Each of them will drop a special soul type, as well as a bunch of Hallowed bars. In Hardmode, the Dungeon will start spawning much stronger enemies after defeating Plantera , and the player will find the Cultists at the entrance after Golem has been defeated. The Dungeon can be found on the far left or far right of the map, opposite to the Underground Desert chasm and Jungle , and in the same side of the Snow biome. If you find a desert with a chasm, the dungeon can be found on the other side of the map.

If the player tries to enter the Dungeon before Skeletron is killed, the Dungeon Guardians will instantly kill them when reaching the Underground depth. Just like the Jungle, the Dungeon has a much higher spawn rate than a normal biome, so it is easy to get overwhelmed by enemies. It is better to progress slowly, taking out any Water Candles seen as they will boost the spawn rate even further. The latter two have the ability to attack through blocks, so caution is still needed when taking cover.

Blazing Wheels and Spike Balls can also spawn. They cannot be killed and will do a lot of damage even if they do not directly target the player.

Dart Traps are also more common than in other biomes, so at first, a Dangersense Potion might be useful. Unlike other biomes, the Gold Chests found in the Dungeon are locked, so Golden Keys will be needed to open them. They are a guaranteed drop from Dungeon Slimes and a rare drop from other enemies. They can also be found in the occasional Wooden Chest.

When looted, they contain a unique weapon, the Cobalt Shield accessory, or the Shadow Key , which is needed to open Shadow Chests in The Underworld ; as well as the standard Cavern loot. Special chest loot is spawned in a sequential order, so if the player is missing some items it may be wise to ensure none have been skipped in earlier rooms or splits in the path see discussion.

The player may also find the Bound Mechanic. She can be saved by right clicking her, and then she will move in to an empty house if it is available.

If she is killed after being released, she will still respawn like any other NPC. She provides access to the Wire Cutter , as well as the Mechanical Lens informational accessory, both of which are handy for avoiding wired traps in the Dungeon and elsewhere. The dungeon becomes much more dangerous with the defeat of Plantera. When it is defeated, the message "Screams are echoing from the dungeon



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