However, if it is the receiver that gets the point and win the round, this player will be the server in the next round. Most games under the PARS system is played until a winner is decided from the rounds played. There are no fixed number of rounds, but most games are commonly played until the winner is derived from the best of three or five rounds.
English Scoring This form of scoring is also known as the hand out scoring system, and used to be the most prevalent scoring system before the World Squash Federation changed the official system to PARS in Under the English scoring system, only the server will receive a point. This means that if the receiving player wins a rally, he does not get awarded a point and the scoreboard does not change. However, this player will become the server next. A point can also be won if the opposing player hits the ball on the tin.
The tin is a strip of wood or metal that is along the bottom of the front wall. Lastly, a point is scored if the opponent hits the ball on the out lines or hits above the out lines. To score points, players must work on their aim and technique.
To win a game of squash, the best way to do this is to make their opponent run. Players should also aim to keep the ball low, so their opponent cannot get to it before it double-bounces. A player's shot must reach the front wall eventually, even if the ball is hit from the back or side walls first. All shots must be in-bounds to count. If interference has occurred during the game, a "let," "no let," or "stroke" can be awarded.
A let will result in the rally being played again as any interference will be deemed as an accident. In this scenario, both players made equal effort to continue the play. A no let is when a point is awarded to the retreating player, and the decision rules against the appeal of the striking player.
This is when the retreating player did not obstruct the view and had minimal interference which would have allowed the play of a shot. Lastly, a stroke is when the appealing player is awarded a point. This is when the player faces interference from their opponent who obstructed their view and did not clear out.
There are a few ways points can be scored in squash. The first way a point can be scored in squash if the player's opponent is unable to hit the ball before it hits the ground for the second time.
Another way a point can be won if the opponent hits the ball above the out lines or on the out lines. Scoring on your serve in squash depends on the type of game being played. Drop A drop shot is essentially the opposite of the drive and is a very attacking shot, designed to place the ball in the front corners of the court.
When executed well, a good drop shot will be played at a slow pace and very low on the front wall and will force the opponent to cover a lot of ground to reach the ball. A drop shot aimed close to the side wall or into the nick where the wall meets the floor makes a return especially tricky. Lob The lob is a shot that is played high and slow off the front wall, making the ball arc high with the aim of landing in the back of the court as close to the back wall as possible.
Lobs are a useful defensive shot as the slow pace and high trajectory can allow you time to recover from a difficult position and get back to the T in preparation for the next shot. Played correctly a lob can not be intercepted with a volley and is a good weapon to use against an aggressive player that is always looking to control the T.
Boast A great squash shot for creating angles and stretching your opponent, a boast is a shot hits the side wall first, followed by the front wall, and moves your opponent forward quickly. Mostly used as a defensive shot to get out of the back corners or when reaching to connect at full stretch, the boast can also be used as a devastating attacking option as well.
A traditional there-wall boast is played against the wall closest to you at a slow or medium pace from the back corners to allow you time to recover a central position on the T. A more attacking version of the shot is the two-wall boast. Struck harder and lower, the idea is to get the ball to bounce twice before hitting the side wall further away from you when playing.
Kill Played low with a lot of power, the kill shot is an attacking, aggressive shot. It forces the opponent to get down low at the front of the court and is useful to use when playing at a high tempo. Volley A volley is any shot that has been played before the ball has bounced on the floor.
Normally an attacking shot, the volley can be used to inject pace into the game, take time away from an opponent and take control of the central T area. The volley can be used to strike the ball anywhere around the court and at any pace — although the volley drop, volley kill and volley drive are the most commonly used variations.
All of the above can be played as straight shots — meaning played in line with the side wall you are facing — or as crosscourt shots — meaning played from one side of the court, with the ball's trajectory going towards the opposite side of the court. Serve — starting a rally by hitting the ball underarm or overarm against the front wall. Nick — the area where the side walls meet the floor, if the ball hits this area, it is usually an outright winner Let — when a rally breaks down due to interference, a let decision can be made when neither player is at fault and sees the rally replayed.
Stroke — when a rally breaks down due to interference and the incoming player's swing is prevented by the re-treating player, a stroke is called and the incoming player win the point. No Let — when a rally breaks down due to interference and the incoming player is deemed to have made minimal effort to play the ball, while the outgoing player has made every effort to clear a path to the ball, a no let is called and the outgoing player wins the point.
Out line — the line running around the top of the court. If the ball hits the red line that marks the top of the court then it's out. Service line — the line on the front wall in between the tin and out lines. Tin — the area below the lowest red line on the front wall. If the ball hits this line or below then it's out.
The T - the T shape in the middle of the court where the lines meet and denotes the strongest place to be during a rally.
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